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Welcome to Rendering Tutorial Site

Welcome to Rendering Tutorial site. This site is develop to help artist, architects, advertisers, visual artists and hobbyist a place to share, gain and learn from tutorial writers, important knowledge, tricks and tips in using rendering and image processing software. Some of the link here were cross posted from other sites, some of them were develop for this site, and some of them were shared wholeheartedly by different individuals.

Wednesday, 29 February 2012

Animated gif with Sqirlz Water Reflections

Remember those gif animations that were all the rage (maybe not so much now), well they were made with a program called Sqirlz Water Reflections,it's really easy to use, a small download of 2MB, and best of all it's free!

You will need 2 things,and an image to animate,it can be jpg,bmp,png or tif, and Sqirlz Water Reflections ,as well as the download link, you will also find examples and tutorials.

I am going to use this image........................................and in 2mins I will have this animated gif.

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This is created with only the default settings at installation,there are loads of options to play about with to make it better.

First off start up Sqirlz Water Reflections...
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1) Go to File/Open to open up your image in Sqirlz,the image I am using is already the correct size I want,but you can also resize you image in Sqirlz.

2) Click the 'Start Creating Outline' icon,it's the red oval down the left side,you are going to select the outside of the area you wish to animate.

3)Left click where you want to start, you will now have an 'elasticated' line you can stretch to your next point in a straight line,move it along that far water line to the edge of the rock by the castle and left click,this marks the end of that line and starts a new one.
You may want to zoom in if you have a difficult selection to make,you can do this under 'View'.If you make a mistake drawing your outline,just right click,go to 'Outline/Delete and start again,I couldn't find a way to just undo the last line.
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4)Just continue all the way around the front of the castle water line,use as many lines as you want to get around curves etc to the edge of the image, then click in the bottom 2 corners and back up to the starting point and click to finish the selection there.
5) You then just drag the line out from the end point and right click to make that your selected area.

That is basically you done!

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To see your animation just click the 'Run Animation' icon,it's the yellow arrow.
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You will get the above pop-up box, we are using 'Basic Ripples Only' here, so select that and hit OK.
These settings are also in Sqirlz as icons,this is to the left of the 'Run Animation' icon,the yellow arrow in the image above this one,so you can click the 'Don't Show This Dialog Again' when you get sick of seeing it!

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You may get the above message as well,this depends on how you have outlined your animation selection,if it's a simple horizontal line straight across the image, you will not get this.Click Yes or No if you want it to keep showing.
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Now you should see a preview of your animation,
10)If you have zoomed in previously you may want to go to view and select 100%,just to check it out at normal size and make sure it looks OK.
11) Just click on the 'gif' icon to save your animation, and that's it,go find where you saved your animation to check it out.*

*If you save your gif and close Sqirlz you will lose your selection in your image,if you click file and then save/save as, it will save your image and the selected area you made.Just in case you want to try different options with the same area selection,this will save you making the selection again.

Saturday, 25 February 2012

Concrete Cliff

Concrete cliff. Another eyepopping tutorial of pixelflakes- master of post processing.

Wednesday, 22 February 2012

Quick Draft by PixelFlakes

Pixel Flakes shared at Vimeo this very good tutorial on how to do quick draft fro clients. With this instant fast pace world, we all need quick but with excellent quality. This is precisely what Pixelflakes is trying to share here.
Quick Drafts Tutorial from Pixelflakes on Vimeo.

Thursday, 16 February 2012

Tuesday, 14 February 2012

Monday, 13 February 2012

Rule of Third in 3dMax

The rule of thirds in 3ds Max

by Ciro Sannino

The Rule of Thirds is a basic principle of photographic composition we should know. It’s so simple rule that allows even novice user to create a good composition in a simple and effective way.
The method consists in dividing the image into 3 equal parts, horizontally as vertically, resulting in a grid like this:

The points of intersection are called points of interest. Place your subject on these points and the picture will result dynamic, balanced and organized. This simple rule allows us to decentralize the subject in a right way.
Here are some examples:

Even without grid is not difficult to see the same pattern in the picture below:

Many real cameras (and also photoshop-cut tool) display this grid. The purpose is to facilitate the composition of every image using the rule of thirds.

Now that we felt in love for this rule we would the same grid in our viewports to better organize our 3d scenes, ins’t it? Unfortunately at present there isn’t any button in 3ds Max to do that, so we have to make it ourself.

For the purpose you can use the “show safe frame”  option: Shortcut >  SHIFT + F (it shows the real render proportions)
Here’s how we can manipulate this function in order to get our idea:
  • Just go to [+] > Configure> Viewport Configuration.
    (In versions of 3ds Max in which there is no [+] then > click right button on the viewport name..)
Then set the values ​​as indicated:

Activating Show Safe Frame (Shift + F) the viewport looks like this:

(To turn off this lines just unflag Action Safe and Tilte Safe)
Our viewport is ready to guide the composition through the rule of thirds.

Super fast 3d roofs and more.

By Ciro Sannino of cgblogs..
Roofs: I hate wasting time building them! Put all the tiles can be exhausting, although virtual! I really don’t like losing precious time, for a process that could simply be automated.
A popular plugin for this kind of applications is Roof Designer. A tool and extremely well done.
But lately I’ve been able to try ATiles, a free script, really fast and easy to use! I strongly suggest you install and try it: you will be wondered for simplicity and speed with which
can play your roofs. But not all, with this script you can easily build even floors, walls, fences .. a lot of things.
Every object could be replaced with your customized object: what are you waiting to install it? :)
As just one example, the roof down, I realized it (slowly) in 5 minutes! It ‘s a script to definitely install! 

All the infos on the script can be found here: AVizStudio Tools> ATiles (also download)

The script can be run directly from the menu:
MAXScript> Run Script …> AvizStudioTools_ATiles.mse
Or it can be installed by copying the downloaded file in:
C: / programmi/autodesk/3dsmaxXXXX/scripts/startup ( I prefer!)
In this case, after you restart 3ds max, I find him among the instruments of creation:

In the following video you’ll see how it is possible to create many other interesting things with this great script. Watch the video!